
The final stage of Sonic Heroes is way too long and the obstacles are ridiculous. If you are slightly off on your timing or you are too slow you will be dinner. You have to be able to time your jumps on the vines, which gets harder as you reach the end because the vines start to swing faster. This area lowers the rank of the stage because the chase is nerve-racking and the probability of dying is really high. The final area involves swinging from vines over water, while a huge alligator tries to eat you. This stage ranks low purely because of the final area before the goal. Seaside Hill is alright in my book-it’s not too hard, but it’s also not that exciting. It is hard to fall off of this stage, but what you trade for less annoyance you make up for with a very simple stage. This stage may guarantee you an A rank, however it is a boring stage because you are running to the goal with very few obstacles to overcome. Flight Formation is extremely useful during this stage because in the event that you slide off a platform, you have a chance of getting back on and salvaging your rank. The only downside is that the platforms are extremely small, which makes them easy to slide off of if you are landing on them at a high speed. The green frogs scattered throughout the stage will summon rain and grow vines and platforms. Frog Forest- Stage 9įrog Forest takes players to the jungle that features frogs that make it rain. If you can avoid sliding off the pathways your time and rank on this stage will thank you. Additionally, you are able to utilize skills such as Ring Dash, which allows you to complete future stages at a quicker pace. The pathways make this basic stage more interesting and worth your best effort. The pathways will move you even if you stand still. Grand Metropolis makes it this high because of the pathways that allow you to move faster. Rail Canyon is still a good stage because rail grinding is an important skill to master, and you still have the thrill of moving at high speeds sky-high. Additionally, players have to deal with a bobsled ride riddled with obstacles that will cause them to lose a character should they hit the obstacles. What makes me rank Rail Canyon below Bullet Station is that the rails not only disappear, but they also carry giant, fiery trains that will instantly kill you if they hit you. Here we have the lesser and more annoying Bullet Station because this stage is almost exclusively rail-riding. However, it is easy to miss the platform you need to land on when changing gravity, which can result in a lot of frustration and an E rank. As you progress through the stage you will need to hit switches that turn the castle upside down. I get a little scared completing this stage because its main mechanic is playing with gravity. Mystic Mansion forces you to switch between each team member because many parts of the stage cannot be bypassed, and require a certain character to complete.
SONIC HEROES EGG FLEET TRIAL
In order to get to the goal, you have to complete a trial that requires executing flying, gliding, and jumping. Mystic Mansion is a haunted house filled with ghosts, unpredictable switches, and obstacles that test your basic knowledge of each formation. Bullet Station has the best music in the game and allows players to be shot out of cannons, which dramatically increases the player’s score because the path is littered with rings and power-ups. Your objective is to infiltrate Eggman’s base and destroy it. Similar to Egg Fleet, Bullet Station has you riding rails above a vast canyon. Probably the biggest reward though is destroying Eggman’s large battleships to prevent him from conquering the world. It is a fast-paced stage that leaves little room for error, but rewards you greatly because you only have to complete one more stage.

Egg Fleet takes my top spot because of its adrenaline-inducing mechanics such as grinding on rails and using a propellor to dodge cannon fire all while being sky-high.
